Skip to content

production-projects

Projects for which Discoglobe Interactive was embedded in production

Key Art for Invinicble Presents: Atom Eve. Atom Eve flies over water, a skyline in the background, the game logo to her right.

Invincible Presents: Atom Eve

Jill Murray provided Creative Direction and Narrative Direction, and our frequent collaborator, Mary Arroz wrote, resulting true character voices and sharp comedy for this VN-RPG turn-based hit.

"Date More Weapons" hero image for Boyfriend Dungeon DLC, shows BFD characters lined up against a pink background

Boyfriend Dungeon DLC

In this branching narrative romance Jill got to explore her big feelings about skating and sewing, making the character of Leah the Hammer more personal than one might expect!

The Big Con promo image, shows Ali and Ted standing beneath the game wordmark, and beneath them, a collection of characters from the game.

The Big Con

We provided design direction, creating narrative loops, turning the idea of conning into a repeatable action, and crafting plot and structure for the game that endured throughout production.

Subnautica: Below Zero

Joining production once environments and character models were already built, and the story direction was already set, we helped get narrative tools on track, hired two brilliant writers, and got the entire script written in time to ship with gusto.

Shadow of the Tomb Raider hero image, shows the title of the game, and Lara Croft, in a tree, holding a big knife, silhouetted against an eclipse in the background

Shadow of the Tomb Raider

Jill Murray joined the team late in production with major assets built and levels designed, and participated in streamlining the cast list and story structure, before proceeding to write all main story cinematics…

Long Story

We had a blast hashing out story ideas and writing for a couple of episodes of this heartwarming middle-grade dating sim, along with the remote team at Bloom Digital.

Lawbreakers

We assembled a small team of writers to tackle character development and dialogue for Bosskey Production’s multiplayer first-person shooter, set in a low-gravity future.

Mainlining

Jill Murray was hired to edit existing writing, and complete the bulk of the writing on the story for this nostalgic early-2000s point-and-click adventure

Time Machine VR

We lent story, character, and dialogue development to a game whose design, art, structure, and environments were already well in progress for this at once post-apocalyptic and pre-historic adventure.

Fated key art

Fated

Set in the mythical age of Vikings, FATED: The Silent Oath tells a tale of courage and sacrifice. Joining late in production, we provided story development and scriptwriting.