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interview

Screenshot of GI.biz article, "The Trouble with Trying to Write Female Characters"

There’s nothing hard about writing female characters

Brendan Sinclair interviewed Jill Murray in 2013 about the ins and outs of getting more diverse characters on screen in games. https://www.gamesindustry.biz/the-trouble-with-trying-to-write-positive-female-characters Highlights:

Screen shot of article on The Montreal Gazette that includes a cell phone photo of Jill Murray taken at Ubisoft Montreal

Montreal Gazette interview with Jill Murray

https://montrealgazette.com/life/urban-expressions/working-it-ubisoft-scriptwriter-jill-murray Hometown paper, the Montreal Gazette interviewed Jill Murray in between the releases of Assassin’s Creed III: Liberation, and Assassin’s Creed IV, Black Flag.