Jill Murray
Founder, Creative & Narrative Director
A veteran game developer, Jill Murray was most recently the creative director for Invincible Presents: Atome Eve. She has been a narrative designer, lead writer for indie and AAA video games, best known for her work on Shadow of the Tomb Raider, The Big Con, and a handful of Assassin’s Creed games. In 2013, she won the Writers Guild of America Award for Excellence in Videogame Writing. In 2015, she founded game narrative studio, Discoglobe Interactive. In past lives, Jill studied Theatre, worked as a web developer, and published two YA novels about breakdancing teenagers. She has taught game design at Champlain College, given workshops in writing and narrative design in Montreal at the National Theatre School of Canada, Playwrights’ Workshop Montreal, and Quebec Writers’ Federation, and appeared internationally as a speaker at Tribeca Film Festival, GDC, the Perth International Writers’ Festival, East Coast Game Conference, and Montreal International Game Summit.
Mary Arroz
Collaborating Game and Narrative Designer, Writer
A skilled game designer, narrative designer, and writer based in Calgary, Mary Arroz attended Sheridan College’s Bachelor Game Design programme and holds a BA in English and Film Studies from the University of Calgary. She was a 2020 GDC Narrative Review Gold Winner for her analysis of House’s House’s Untitled Goose Game. Subsequent to her studies, she worked as a junior game designer for the Beans Team in Toronto (where she and Jill first met!), before being promoted to Designer. Since then, she has been working as a freelance writer and game designer, working with Skybound Entertainment and Terrible Posture games on Invincible Presents: Atom Eve, indie clients like Aerobox Games, and collaborating with Discoglobe Interactive.