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Projects

screenshot from été, shows a young woman on a white, blank page background, standing on a ghostly balcony looking into an increasinlgly painted-in Montreal alleyway full of trees and hanging laundry in the summer.

été

For this joyous creative ode to Montreal in the summer, we provided narrative consultation from the early stages of the project, through every iteration.

Key Art for Invinicble Presents: Atom Eve. Atom Eve flies over water, a skyline in the background, the game logo to her right.

Invincible Presents: Atom Eve

Jill Murray provided Creative Direction and Narrative Direction, and our frequent collaborator, Mary Arroz wrote, resulting true character voices and sharp comedy for this VN-RPG turn-based hit.

"Date More Weapons" hero image for Boyfriend Dungeon DLC, shows BFD characters lined up against a pink background

Boyfriend Dungeon DLC

In this branching narrative romance Jill got to explore her big feelings about skating and sewing, making the character of Leah the Hammer more personal than one might expect!

The Big Con promo image, shows Ali and Ted standing beneath the game wordmark, and beneath them, a collection of characters from the game.

The Big Con

We provided design direction, creating narrative loops, turning the idea of conning into a repeatable action, and crafting plot and structure for the game that endured throughout production.

Subnautica: Below Zero

Joining production once environments and character models were already built, and the story direction was already set, we helped get narrative tools on track, hired two brilliant writers, and got the entire script written in time to ship with gusto.

Later Daters

For Later Daters, we did the smallest amount of consulting, floating a disruptive story idea that spawned the idea for a single out-of-this-world episode. (We’ll let you play and guess which one.)

Eden Rising

Discoglobe Interactive was hired to consult on names and story explanations for in game elements and mechanics.

Starlink: Battle For Atlas

Jill Murray was summoned to Toronto by lead writer Josh Mohan, to collaborate intensively for three weeks, with a tight-knit group of narrative designers and writers, on a challenging worldbuilding mission. Planets, flora, and fauna were named. Friendships were forged. A whole solar system came to life.

Shadow of the Tomb Raider hero image, shows the title of the game, and Lara Croft, in a tree, holding a big knife, silhouetted against an eclipse in the background

Shadow of the Tomb Raider

Jill Murray joined the team late in production with major assets built and levels designed, and participated in streamlining the cast list and story structure, before proceeding to write all main story cinematics…

Long Story

We had a blast hashing out story ideas and writing for a couple of episodes of this heartwarming middle-grade dating sim, along with the remote team at Bloom Digital.