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featured-projects

featured projects

Key Art for Invinicble Presents: Atom Eve. Atom Eve flies over water, a skyline in the background, the game logo to her right.

Invincible Presents: Atom Eve

Jill Murray provided Creative Direction and Narrative Direction, and our frequent collaborator, Mary Arroz wrote, resulting true character voices and sharp comedy for this VN-RPG turn-based hit.

The Big Con promo image, shows Ali and Ted standing beneath the game wordmark, and beneath them, a collection of characters from the game.

The Big Con

We provided design direction, creating narrative loops, turning the idea of conning into a repeatable action, and crafting plot and structure for the game that endured throughout production.

Subnautica: Below Zero

Joining production once environments and character models were already built, and the story direction was already set, we helped get narrative tools on track, hired two brilliant writers, and got the entire script written in time to ship with gusto.

Shadow of the Tomb Raider hero image, shows the title of the game, and Lara Croft, in a tree, holding a big knife, silhouetted against an eclipse in the background

Shadow of the Tomb Raider

Jill Murray joined the team late in production with major assets built and levels designed, and participated in streamlining the cast list and story structure, before proceeding to write all main story cinematics…

Long Story

We had a blast hashing out story ideas and writing for a couple of episodes of this heartwarming middle-grade dating sim, along with the remote team at Bloom Digital.

Assassin's Creed III: Liberation Remastered Hero Image shows protagonist aveline against a hazy backgdrop of 18th C New Orleans port skyline

Assassin’s Creed III: Liberation

Jill Murray joined Richard Farrese as co-lead writer to craft the story with the team at Ubisoft Sofia, and co-write the full game, including all cinematics, gameplay dialogue, and barks. WGA Award Winner for 2013.