
We’re open for work!
We’re an award-winning small team of two writer-designers, with over 20 years of experience. Working together, we can supplement your narrative team, or, if you don’t have a narrative team, help lend an eye and specific expertise to your narrative ambitions. Working with us, you always have the benefit of a narrative or design department to ideate, create and revise.
- Currently available for short or long-term contracts
- Incorporated and ready to work remotely anywhere in the world, including the USA
- We’re located in Eastern and Central NA time zones, and can accommodate your schedule
- Reasonable rates, negotiable for your project
Services
- Narrative Design and Game Writing
- Story Development
- Plot and structure analysis
- Script Doctoring
- Idea Generation and Brainstorming
- Worldbuilding
- Fundamental editing and editorial consulting
Get in touch for a free, 30-minute consultation
Your narrative questions answered! Get to know us, with no obligation, and find answers and ideas for your most urgent narrative issues.
Experience







We’ve shipped AAA and indie games alike, and we’ve worked as both individual contributors, and in leadership. Our games have sold in the tens millions of copies.
A few notable credits include:
Indie
- Subnautica: Below Zero – Unknown Worlds Entertainment – Narrative Design analysis and replanning, Script Doctoring, Tools work, narrative staffing
- Invincible Presents: Atom Eve– Skybound Games and Terrible Posture Games- Creative Direction, Narrative Design and Writing
- *The Big Con-* Mighty Yell Games- Narrative Design, Game Design, Story, Writing, Trailer Planning
- Moon Hunters – Kitfox Games – Story, Game Writing
- *Long Story-* Bloom Digital – Writing and story development
- été – Studio Impossible – Narrative consulting
AAA
- *Shadow of the Tomb Raider* – Eidos Montreal- Lead Writing, Story development and script doctoring
- Asssassin’s Creed IV: Black Flag – Ubisoft Montreal- Game Writing
- Assassin’s Creed: Liberation– Ubisoft Sofia – Co-Lead Writing
- Assassin’s Creed: Freedom Cry– Ubisoft Quebec – Lead Writing (Winner, Writers’ Guild of America Award)
Testimonials
- Jill is an incisive and thoughtful narrative director, in addition to being an excellent writer. She contributed enormously to the development of our games LongStory and Later Daters. In particular her ability to execute crackling dialogue in the service of a complex plot resulted in really satisfying episodes to play.Don’t hesitate to work with Jill, your story, concept, game design and product will be stronger for it. – Miriam Verburg, Bloom Digital
- Straight up, Jill & her team are the very visage of professionalism. She is SO capable and communicative, and is a rare breed of writer that understands the value of a deadline. In the past, this has meant dealing with a lot of bs, and meeting it with structure and a level-headedness unlike others. Love her, love her work.Straight up, Jill & her team are the very visage of professionalism. She is SO capable and communicative, and is a rare breed of writer that understands the value of a deadline. In the past, this has meant dealing with a lot of bs, and meeting it with structure and a level-headedness unlike others. Love her, love her work. – Ian Ramsay, Fighting Chance Games
- Jill is one of the smartest narrative and game designers I’ve ever met. Her processes make it second nature to create interesting stories, and we were lucky enough to work with her on our first game, The Big Con, (which has garnered a significant amount of praise for the characters, themes, and structure of the story that she created). Working with Discoglobe Interactive pushed us to tell a more interesting and approachable story and I would recommend it to anyone!- Dave Proctor, Mighty Yell Games
Clients


















