Skip to content
Home » Projects » Page 2

Projects

Lawbreakers

We assembled a small team of writers to tackle character development and dialogue for Bosskey Production’s multiplayer first-person shooter, set in a low-gravity future.

Mainlining

Jill Murray was hired to edit existing writing, and complete the bulk of the writing on the story for this nostalgic early-2000s point-and-click adventure

Time Machine VR

We lent story, character, and dialogue development to a game whose design, art, structure, and environments were already well in progress for this at once post-apocalyptic and pre-historic adventure.

Fated key art

Fated

Set in the mythical age of Vikings, FATED: The Silent Oath tells a tale of courage and sacrifice. Joining late in production, we provided story development and scriptwriting.

Moon Hunters Key Art

Moon Hunters

We developed characters, and self-contained branching stories and dialogue, inspired by mythology, that could be procedurally called by the greater Moon Hunters system.

Assassin’s Creed Syndicate

Credited as Special Thanks. Jill Murray developed characters and settings, narrative mechanics, hired team members, participated in editorial and team leadership activities, created schedules and planning, coordinated work and provided feedback.

Assassin's Creed III: Liberation Remastered Hero Image shows protagonist aveline against a hazy backgdrop of 18th C New Orleans port skyline

Assassin’s Creed III: Liberation

Jill Murray joined Richard Farrese as co-lead writer to craft the story with the team at Ubisoft Sofia, and co-write the full game, including all cinematics, gameplay dialogue, and barks. WGA Award Winner for 2013.

Your Shape Fitness Evolved 2012 Basic Crunch screenshot

Your Shape: Fitness Evolved 2012

Your Shape: Fitness Evolved 2012 was Jill Murray’s first writing job in the games industry. She joined the team at Ubisoft Montreal in April 2011 to help complete the game prior to shipping.